0.00

Age After Age

АнонсComing soon
Age After Age is a next-generation city-building strategy game focused on logistics, citizen class simulation, and global economics. You begin with nothing but a small pier and a handful of settlers. From there, you must build production chains, satisfy the needs of three unique social classes, expand across handcrafted islands, and influence the world through diplomacy, trade, or domination. Era Switching System: advance through a classic timeline, or divert your society into Steampunk, Gothic, Industrial, Utopian, or other alternative futures. Each path brings new technologies, visuals, production chains, and citizen expectations. With deep systems, endless replayability, and layers of production, trade, and research, Age After Age is made for players who love long-form city builders, worldbuilding, and economic strategy. FEATURES Grow Your Settlement from a Tiny Dock to a Global Power Your journey begins with a modest pier and a few hundred colonists. From there, you will: Establish early production: food, wood, textiles Build housing districts for each citizen class Expand your city into industrial zones, trade hubs, and cultural centers Manage pollution, workforce distribution, and urban layout Explore island lore and ancient ruins that reshape your society’s destiny A small settlement becomes a nation - if you can keep your people fed, clothed, happy, and productive. Master a Deep, Highly-Detailed Logistics System Logistics isn’t a side mechanic - it is the core challenge of the game. Every resource must be transported efficiently through: Roads and cart routes Warehouses and depots Harbors, ships, and trade fleets Cross-island supply chains Automated upgrades and research-based optimizations Poor logistics cause shortages. Shortages cause strikes. Strikes collapse production chains. Your city is only as strong as your supply network. Three Citizen Classes With Unique Roles and Demands Your society is built on a layered class system: Lower Class They power basic production: farming, mining, lumber, fishery. Needs: cheap food, basic clothes, simple entertainment. Middle Class Manufacturing, logistics, specialized crafts. Needs: cooked meals, alcohol, meat, refined clothing, cultural places. Upper Class Research, governance, high-tier crafting. Needs: luxury goods, exotic imports, high-quality housing. Each class is interdependent. Ignoring one creates shortages for the others - and cities can collapse from the bottom up. 12 Handcrafted Islands, Each With Its Own Story Explore a world full of mystery, shaped by previous civilizations. Each island features: Unique biomes and resource layouts Hidden story points and ancient landmarks Optional lore quests revealing the world’s forgotten past Special bonuses and environmental challenges Distinct playstyles depending on geography Take Part in a Dynamic Global & Local Trade Network You’re not alone in this world. Other settlements: Trade Sanction Blockade Form alliances Smuggle Compete for global market dominance Prices on the world market fluctuate based on supply and demand. Cornering the market on a resource can make you rich - or make you enemies. Become a peaceful trade empire, or a ruthless monopolist. Research, Laws, and Government Decisions That Shape Society Guide your people with hundreds of unlocks: Research Trees Tools & machinery Production upgrades Automation Housing improvements
Дата выхода
Coming soon
Издатель
Farom Studio Ltd
Сеть
Можно играть офлайн
Доступность
Жанр
Стратегия, Стратегия в реальном времени
Игроки
1 игрок
Возможности
Вибрация DualSense, Адаптивные триггеры

Цены по странам

Игра ещё не вышла (Coming soon) — цен пока нет. Добавляйте игру в избранное — сообщим, как только откроется предзаказ.